add 'static' entity body-type

This commit is contained in:
MihailRis
2024-07-29 15:45:28 +03:00
parent d6696b54cb
commit 2b7b68f3c2
7 changed files with 8 additions and 18 deletions
+1 -8
View File
@@ -1,12 +1,5 @@
# Entities and components
## Types notation used below
- vec3 - 3D vector (array of three numbers)
- mat4 - 4x4 matrix (array of 16 numbers)
Type annotations are added for documentation purposes and are not part of the Lua syntax.
## Entity
The entity object is available in components as a global variable **entity**.
@@ -107,7 +100,7 @@ body:is_crouching() -> bool
-- Enables/disables the "crouching" state
body:set_crouching(enabled: bool)
-- Returns the type of physical body (dynamic/kinematic)
-- Returns the type of physical body (static/dynamic/kinematic)
body:get_body_type() -> str
-- Sets the physical body type
body:set_body_type(type: str)