add player.is_instant_destruction, .set_instant_destruction
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@@ -142,6 +142,20 @@ static int l_set_infinite_items(lua::State* L) {
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return 0;
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}
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static int l_is_instant_destruction(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushboolean(L, player->isInstantDestruction());
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}
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return 0;
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}
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static int l_set_instant_destruction(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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player->setInstantDestruction(lua::toboolean(L, 2));
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}
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return 0;
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}
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static int l_get_selected_block(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.vox.id == BLOCK_VOID) {
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@@ -236,6 +250,8 @@ const luaL_Reg playerlib[] = {
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{"set_noclip", lua::wrap<l_set_noclip>},
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{"is_infinite_items", lua::wrap<l_is_infinite_items>},
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{"set_infinite_items", lua::wrap<l_set_infinite_items>},
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{"is_instant_destruction", lua::wrap<l_is_instant_destruction>},
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{"set_instant_destruction", lua::wrap<l_set_instant_destruction>},
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{"get_selected_block", lua::wrap<l_get_selected_block>},
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{"get_selected_entity", lua::wrap<l_get_selected_entity>},
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{"set_spawnpoint", lua::wrap<l_set_spawnpoint>},
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