add player.is_instant_destruction, .set_instant_destruction
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@@ -50,6 +50,7 @@ class Player : public Object, public Serializable {
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bool flight = false;
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bool noclip = false;
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bool infiniteItems = true;
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bool instantDestruction = true;
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entityid_t eid;
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entityid_t selectedEid;
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public:
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@@ -90,6 +91,9 @@ public:
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bool isInfiniteItems() const;
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void setInfiniteItems(bool flag);
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bool isInstantDestruction() const;
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void setInstantDestruction(bool flag);
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entityid_t getEntity() const;
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void setEntity(entityid_t eid);
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