fix: optimization: PVS-Studio warning V813

Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-02 05:35:55 +03:00
committed by Pugemon
parent 5b325ac2bc
commit 2c1103307f
42 changed files with 173 additions and 144 deletions
+2 -1
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@@ -40,7 +40,8 @@ namespace AL {
/// @param field enum value
/// @param def default value will be returned in case of error
/// @return field value or default
inline glm::vec3 getSource3f(uint source, ALenum field, glm::vec3 def={}) {
inline glm::vec3 getSource3f(uint source, ALenum field, const glm::vec3& def= {}
) {
glm::vec3 value = def;
if (source == 0)
return def;
+5 -5
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@@ -210,10 +210,10 @@ std::unique_ptr<Stream> audio::open_stream(std::shared_ptr<PCMStream> stream, bo
void audio::set_listener(
glm::vec3 position,
glm::vec3 velocity,
glm::vec3 lookAt,
glm::vec3 up
const glm::vec3& position,
const glm::vec3& velocity,
const glm::vec3& lookAt,
const glm::vec3& up
) {
backend->setListener(position, velocity, lookAt, up);
}
@@ -310,7 +310,7 @@ speakerid_t audio::play(
speakerid_t audio::play_stream(
const fs::path& file,
glm::vec3 position,
const glm::vec3& position,
bool relative,
float volume,
float pitch,
+5 -5
View File
@@ -399,10 +399,10 @@ namespace audio {
/// @param lookAt point the listener look at
/// @param up camera up vector
void set_listener(
glm::vec3 position,
glm::vec3 velocity,
glm::vec3 lookAt,
glm::vec3 up
const glm::vec3& position,
const glm::vec3& velocity,
const glm::vec3& lookAt,
const glm::vec3& up
);
/// @brief Play 3D sound in the world
@@ -457,7 +457,7 @@ namespace audio {
/// @return speaker id or 0
speakerid_t play_stream(
const fs::path& file,
glm::vec3 position,
const glm::vec3& position,
bool relative,
float volume,
float pitch,