fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -55,7 +55,7 @@ static void add_world_generators() {
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WorldGenerators::addGenerator<FlatWorldGenerator>("core:flat");
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}
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static void create_channel(Engine* engine, std::string name, NumberSetting& setting) {
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static void create_channel(Engine* engine, const std::string& name, NumberSetting& setting) {
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if (name != "master") {
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audio::create_channel(name);
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}
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