fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -59,8 +59,8 @@ void Batch2D::vertex(
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buffer[index++] = a;
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}
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void Batch2D::vertex(
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glm::vec2 point,
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glm::vec2 uvpoint,
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const glm::vec2& point,
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const glm::vec2& uvpoint,
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float r, float g, float b, float a
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) {
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buffer[index++] = point.x;
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@@ -138,7 +138,7 @@ void Batch2D::rect(
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UVRegion region,
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bool flippedX,
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bool flippedY,
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glm::vec4 tint
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const glm::vec4& tint
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) {
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if (index + 6*B2D_VERTEX_SIZE >= capacity) {
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flush();
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@@ -322,11 +322,13 @@ void Batch2D::rect(
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vertex(v1, glm::vec2(0, 0), r2,g2,b2,1.0f);
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}
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void Batch2D::sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint){
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void Batch2D::sprite(float x, float y, float w, float h, const UVRegion& region,
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const glm::vec4& tint){
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rect(x, y, w, h, region.u1, region.v1, region.u2-region.u1, region.v2-region.v1, tint.r, tint.g, tint.b, tint.a);
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}
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void Batch2D::sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint){
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void Batch2D::sprite(float x, float y, float w, float h, int atlasRes, int index,
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const glm::vec4& tint){
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float scale = 1.0f / (float)atlasRes;
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float u = (index % atlasRes) * scale;
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float v = 1.0f - ((index / atlasRes) * scale) - scale;
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