fix: optimization: PVS-Studio warning V813

Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-02 05:35:55 +03:00
committed by Pugemon
parent 5b325ac2bc
commit 2c1103307f
42 changed files with 173 additions and 144 deletions
+3 -3
View File
@@ -26,10 +26,10 @@ public:
void uniform1i(const std::string& name, int x);
void uniform1f(const std::string& name, float x);
void uniform2f(const std::string& name, float x, float y);
void uniform2f(const std::string& name, glm::vec2 xy);
void uniform2i(const std::string& name, glm::ivec2 xy);
void uniform2f(const std::string& name, const glm::vec2& xy);
void uniform2i(const std::string& name, const glm::ivec2& xy);
void uniform3f(const std::string& name, float x, float y, float z);
void uniform3f(const std::string& name, glm::vec3 xyz);
void uniform3f(const std::string& name, const glm::vec3& xyz);
/// @brief Create shader program using vertex and fragment shaders source.
/// @param vertexFile vertex shader file name