fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -26,10 +26,10 @@ public:
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void uniform1i(const std::string& name, int x);
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void uniform1f(const std::string& name, float x);
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void uniform2f(const std::string& name, float x, float y);
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void uniform2f(const std::string& name, glm::vec2 xy);
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void uniform2i(const std::string& name, glm::ivec2 xy);
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void uniform2f(const std::string& name, const glm::vec2& xy);
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void uniform2i(const std::string& name, const glm::ivec2& xy);
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void uniform3f(const std::string& name, float x, float y, float z);
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void uniform3f(const std::string& name, glm::vec3 xyz);
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void uniform3f(const std::string& name, const glm::vec3& xyz);
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/// @brief Create shader program using vertex and fragment shaders source.
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/// @param vertexFile vertex shader file name
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