fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -93,7 +93,7 @@ namespace gui {
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virtual void setPos(glm::vec2 pos) override;
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void setOrigin(glm::vec2 origin);
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void setOrigin(const glm::vec2 &origin);
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glm::vec2 getOrigin() const;
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void setSelected(int index);
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@@ -130,7 +130,7 @@ namespace gui {
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/// @param slotLayout slot settings (index and position are ignored)
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void addGrid(
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int cols, int count,
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glm::vec2 pos,
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const glm::vec2 &pos,
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int padding,
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bool addpanel,
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const SlotLayout& slotLayout
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