fix: optimization: PVS-Studio warning V813

Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-02 05:35:55 +03:00
committed by Pugemon
parent 5b325ac2bc
commit 2c1103307f
42 changed files with 173 additions and 144 deletions
+2 -2
View File
@@ -64,7 +64,7 @@ public:
std::shared_ptr<Inventory> inv, entityid_t eid);
~Player();
void teleport(glm::vec3 position);
void teleport(const glm::vec3 &position);
void updateEntity();
void updateInput(PlayerInput& input, float delta);
void updateSelectedEntity();
@@ -96,7 +96,7 @@ public:
Hitbox* getHitbox();
void setSpawnPoint(glm::vec3 point);
void setSpawnPoint(const glm::vec3 &spawnpoint);
glm::vec3 getSpawnPoint() const;
std::unique_ptr<dynamic::Map> serialize() const override;