fix: optimization: PVS-Studio warning V813

Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-02 05:35:55 +03:00
committed by Pugemon
parent 5b325ac2bc
commit 2c1103307f
42 changed files with 173 additions and 144 deletions
+2 -2
View File
@@ -103,12 +103,12 @@ namespace rigging {
size_t index,
Skeleton& skeleton,
Bone* node,
glm::mat4 matrix) const;
const glm::mat4& matrix) const;
public:
SkeletonConfig(const std::string& name, std::unique_ptr<Bone> root,
size_t nodesCount);
void update(Skeleton& skeleton, glm::mat4 matrix) const;
void update(Skeleton& skeleton, const glm::mat4& matrix) const;
void render(
Assets* assets,
ModelBatch& batch,