fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -205,11 +205,11 @@ void Window::clearDepth() {
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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void Window::setBgColor(glm::vec3 color) {
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void Window::setBgColor(const glm::vec3 &color) {
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glClearColor(color.r, color.g, color.b, 1.0f);
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}
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void Window::setBgColor(glm::vec4 color) {
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void Window::setBgColor(const glm::vec4 &color) {
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glClearColor(color.r, color.g, color.b, color.a);
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}
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