fix u_timer behaviour when paused
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@@ -40,6 +40,7 @@ class WorldRenderer {
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std::unique_ptr<Skybox> skybox;
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std::unique_ptr<Batch3D> batch3d;
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std::unique_ptr<ModelBatch> modelBatch;
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float timer = 0.0f;
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
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void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
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@@ -73,6 +74,7 @@ public:
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Camera* camera,
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bool hudVisible,
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bool pause,
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float delta,
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PostProcessing* postProcessing
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);
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void drawBorders(int sx, int sy, int sz, int ex, int ey, int ez);
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