scripting: on_interact (right click on block) callback

This commit is contained in:
MihailRis
2023-12-29 00:31:21 +03:00
parent 2b4e6c1a14
commit 2c75a0bee4
5 changed files with 18 additions and 0 deletions
+2
View File
@@ -6,6 +6,7 @@
#include "../../voxels/Block.h"
#include "../../voxels/Chunks.h"
#include "../../voxels/voxel.h"
#include "../../lighting/Lighting.h"
int l_block_name(lua_State* L) {
int id = lua_tointeger(L, 1);
@@ -39,6 +40,7 @@ int l_set_block(lua_State* L) {
int z = lua_tointeger(L, 3);
int id = lua_tointeger(L, 4);
scripting::level->chunks->set(x, y, z, id, 0);
scripting::level->lighting->onBlockSet(x,y,z, id);
return 0;
}
+10
View File
@@ -116,6 +116,15 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
call_func(L, 3, name);
}
void scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name+".oninteract";
lua_getglobal(L, name.c_str());
lua_pushinteger(L, x);
lua_pushinteger(L, y);
lua_pushinteger(L, z);
call_func(L, 3, name);
}
void scripting::load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
@@ -129,6 +138,7 @@ void scripting::load_block_script(std::string prefix, fs::path file, block_funcs
funcsset->randupdate=rename_global(L, "on_random_update", (prefix+".randupdate").c_str());
funcsset->onbroken=rename_global(L, "on_broken", (prefix+".broken").c_str());
funcsset->onplaced=rename_global(L, "on_placed", (prefix+".placed").c_str());
funcsset->oninteract=rename_global(L, "on_interact", (prefix+".oninteract").c_str());
}
void scripting::close() {
+1
View File
@@ -21,6 +21,7 @@ namespace scripting {
void random_update_block(const Block* block, int x, int y, int z);
void on_block_placed(Player* player, const Block* block, int x, int y, int z);
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
void on_block_interact(Player* player, const Block* block, int x, int y, int z);
void load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset);
void close();
}