scripting: on_interact (right click on block) callback

This commit is contained in:
MihailRis
2023-12-29 00:31:21 +03:00
parent 2b4e6c1a14
commit 2c75a0bee4
5 changed files with 18 additions and 0 deletions
+10
View File
@@ -116,6 +116,15 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
call_func(L, 3, name);
}
void scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name+".oninteract";
lua_getglobal(L, name.c_str());
lua_pushinteger(L, x);
lua_pushinteger(L, y);
lua_pushinteger(L, z);
call_func(L, 3, name);
}
void scripting::load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
@@ -129,6 +138,7 @@ void scripting::load_block_script(std::string prefix, fs::path file, block_funcs
funcsset->randupdate=rename_global(L, "on_random_update", (prefix+".randupdate").c_str());
funcsset->onbroken=rename_global(L, "on_broken", (prefix+".broken").c_str());
funcsset->onplaced=rename_global(L, "on_placed", (prefix+".placed").c_str());
funcsset->oninteract=rename_global(L, "on_interact", (prefix+".oninteract").c_str());
}
void scripting::close() {