steps callback test
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@@ -100,6 +100,25 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
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controller->getPlayerController()->listenBlockInteraction(
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[=](Player*, glm::ivec3 pos, const Block* def, BlockInteraction type) {
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if (type != BlockInteraction::step) {
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return;
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}
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auto sound = assets->getSound("steps/grass");
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audio::play(
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sound,
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glm::vec3(),
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true,
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1.0f,
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1.0f,
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false,
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audio::PRIORITY_LOW,
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audio::get_channel_index("regular")
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);
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}
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);
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backlight = settings.graphics.backlight;
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animator = std::make_unique<TextureAnimator>();
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