steps callback test

This commit is contained in:
MihailRis
2024-03-09 02:18:49 +03:00
parent 620c17c150
commit 2de3f0ddc6
2 changed files with 20 additions and 0 deletions
+19
View File
@@ -100,6 +100,25 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
controller->getPlayerController()->listenBlockInteraction(
[=](Player*, glm::ivec3 pos, const Block* def, BlockInteraction type) {
if (type != BlockInteraction::step) {
return;
}
auto sound = assets->getSound("steps/grass");
audio::play(
sound,
glm::vec3(),
true,
1.0f,
1.0f,
false,
audio::PRIORITY_LOW,
audio::get_channel_index("regular")
);
}
);
backlight = settings.graphics.backlight;
animator = std::make_unique<TextureAnimator>();