add <image ...> atlases support

This commit is contained in:
MihailRis
2024-06-30 22:05:12 +03:00
parent c0dca31e98
commit 2dffdf757c
7 changed files with 56 additions and 17 deletions
+22 -4
View File
@@ -5,6 +5,7 @@
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include "../../core/Texture.hpp"
#include "../../core/Atlas.hpp"
#include "../../../assets/Assets.hpp"
#include "../../../maths/UVRegion.hpp"
@@ -18,11 +19,28 @@ void Image::draw(const DrawContext* pctx, Assets* assets) {
glm::vec2 pos = calcPos();
auto batch = pctx->getBatch2D();
auto texture = assets->get<Texture>(this->texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
Texture* texture = nullptr;
auto separator = this->texture.find(':');
if (separator == std::string::npos) {
texture = assets->get<Texture>(this->texture);
batch->texture(texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
}
} else {
auto atlasName = this->texture.substr(0, separator);
if (auto atlas = assets->get<Atlas>(atlasName)) {
texture = atlas->getTexture();
batch->texture(atlas->getTexture());
auto& region = atlas->get(this->texture.substr(separator+1));
batch->setRegion(region);
if (autoresize) {
setSize(glm::vec2(
texture->getWidth()*region.getWidth(),
texture->getHeight()*region.getHeight()));
}
}
}
batch->texture(texture);
batch->rect(
pos.x, pos.y, size.x, size.y,
0, 0, 0, UVRegion(), false, true, calcColor()