add rules & add 'show-content-access' rule
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@@ -105,6 +105,8 @@ class Hud : public util::ObjectsKeeper {
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glm::ivec3 blockPos {};
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/// @brief Id of the block open (used to detect block destruction or replacement)
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blockid_t currentblockid = 0;
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/// @brief Show content access panel
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bool showContentPanel = true;
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/// @brief UI element will be dynamicly positioned near to inventory or in screen center
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std::shared_ptr<gui::UINode> secondUI = nullptr;
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@@ -172,6 +174,10 @@ public:
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std::shared_ptr<Inventory> getBlockInventory();
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bool isContentAccess() const;
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void setContentAccess(bool flag);
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static bool showGeneratorMinimap;
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/// @brief Runtime updating debug visualization texture
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