Merge branch 'main' into heightmaps
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@@ -55,7 +55,8 @@ WorldRenderer::WorldRenderer(
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frustumCulling(std::make_unique<Frustum>()),
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lineBatch(std::make_unique<LineBatch>()),
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modelBatch(std::make_unique<ModelBatch>(
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20'000, engine->getAssets(), level->chunks.get()
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20'000, engine->getAssets(), level->chunks.get(),
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&engine->getSettings()
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)) {
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renderer = std::make_unique<ChunksRenderer>(
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level, frontend->getContentGfxCache(), &engine->getSettings()
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