Merge branch 'main' into release-0.25
This commit is contained in:
@@ -187,3 +187,12 @@ Available data types:
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- Currently, the total sum of the field sizes cannot exceed 240 bytes.
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- A field without an array length specification is equivalent to an array of 1 element.
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- A character array can be used to store UTF-8 strings.
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## User properties
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User properties must be declared in `pack:config/user-props.toml` file:
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```toml
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"pack:property_name" = {}
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```
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Example: [user properties of pack **base**](../../res/content/base/config/user-props.toml).
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@@ -15,6 +15,7 @@ Subsections:
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- [cameras](scripting/builtins/libcameras.md)
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- [entities](scripting/builtins/libentities.md)
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- [file](scripting/builtins/libfile.md)
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- [gfx.blockwraps](scripting/builtins/libgfx-blockwraps.md)
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- [gfx.particles](particles.md#gfxparticles-library)
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- [gfx.text3d](3d-text.md#gfxtext3d-library)
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- [gui](scripting/builtins/libgui.md)
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@@ -22,6 +23,7 @@ Subsections:
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- [inventory](scripting/builtins/libinventory.md)
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- [item](scripting/builtins/libitem.md)
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- [mat4](scripting/builtins/libmat4.md)
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- [network](scripting/builtins/libnetwork.md)
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- [pack](scripting/builtins/libpack.md)
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- [player](scripting/builtins/libplayer.md)
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- [quat](scripting/builtins/libquat.md)
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@@ -0,0 +1,22 @@
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# Library *gfx.blockwraps*
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Library for working with *block wrappers*.
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Block wrappers are introduced to implement block destruction animation and can be used for other purposes.
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```lua
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-- Creates a wrapper at the specified position, with the specified texture.
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-- Returns the wrapper id.
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gfx.blockwraps.wrap(position: vec3, texture: str) --> int
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-- Removes the wrapper, if it exists.
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gfx.blockwraps.unwrap(id: int)
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-- Changes the position of the wrapper, if it exists.
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gfx.blockwraps.set_pos(id: int, position: vec3)
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-- Changes the texture of the wrapper, if it exists.
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gfx.blockwraps.set_texture(id: int, texture: str)
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```
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Wrappers are not automatically removed without calling `unwrap`.
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@@ -0,0 +1,94 @@
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# *network* library
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A library for working with the network.
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## HTTP requests
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```lua
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-- Performs a GET request to the specified URL.
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-- After receiving the response, passes the text to the callback function.
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network.get(url: str, callback: function(str))
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-- Example:
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network.get("https://api.github.com/repos/MihailRis/VoxelEngine-Cpp/releases/latest", function (s)
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print(json.parse(s).name) -- will output the name of the latest engine release
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end)
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-- A variant for binary files, with a byte array instead of a string in the response.
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network.get_binary(url: str, callback: function(table|ByteArray))
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```
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## TCP Connections
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```lua
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network.tcp_connect(
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-- Address
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address: str,
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-- Port
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port: int,
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-- Function called upon successful connection
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-- Sending will not work before connection
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-- Socket is passed as the only argument
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callback: function(Socket)
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) --> Socket
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```
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Initiates TCP connection.
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The Socket class has the following methods:
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```lua
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-- Sends a byte array
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socket:send(table|ByteArray)
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-- Reads the received data
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socket:recv(
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-- Maximum size of the byte array to read
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length: int,
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-- Use table instead of Bytearray
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[optional] usetable: bool=false
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) -> nil|table|Bytearray
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-- Returns nil on error (socket is closed or does not exist).
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-- If there is no data yet, returns an empty byte array.
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-- Closes the connection
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socket:close()
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-- Checks that the socket exists and is not closed.
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socket:is_alive() --> bool
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-- Checks if the connection is present (using socket:send(...) is available).
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socket:is_connected() --> bool
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```
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```lua
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-- Opens a TCP server.
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network.tcp_open(
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-- Port
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port: int,
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-- Function called when connecting
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-- The socket of the connected client is passed as the only argument
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callback: function(Socket)
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) --> ServerSocket
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```
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The SocketServer class has the following methods:
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```lua
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-- Closes the server, breaking connections with clients.
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server:close()
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-- Checks if the TCP server exists and is open.
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server:is_open() --> bool
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```
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## Analytics
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```lua
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-- Returns the approximate amount of data sent (including connections to localhost)
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-- in bytes.
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network.get_total_upload() --> int
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-- Returns the approximate amount of data received (including connections to localhost)
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-- in bytes.
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network.get_total_download() --> int
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```
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@@ -98,6 +98,7 @@ Inner text is a button text.
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Inner text - initially entered text
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- `placeholder` - placeholder text (used if the text field is empty)
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- `hint` - text displayed if the text field is empty (not sent to consumer, sub-consumer and validator).
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- `supplier` - text supplier (called every frame)
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- `consumer` - lua function that receives the entered text. Called only when input is complete
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- `sub-consumer` - lua function-receiver of the input text. Called during text input or deletion.
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