resources paths refact
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@@ -20,4 +20,10 @@ inline uint vox_index(int x, int y, int z, int w, int d) {
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#define ATLAS_MARGIN_SIZE 2
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#define RES_FLODER "res/"
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#define SHADERS_FOLDER "res/shaders"
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#define TEXTURES_FOLDER "res/textures"
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#define FONTS_FOLDER "res/fonts"
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#endif // SRC_CONSTANTS_H_
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