New world and player files format
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@@ -5,6 +5,10 @@
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#include <filesystem>
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#include "../typedefs.h"
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namespace json {
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class JObject;
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}
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namespace files {
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extern bool write_bytes(std::filesystem::path, const char* data, size_t size);
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extern uint append_bytes(std::filesystem::path, const char* data, size_t size);
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@@ -12,6 +16,7 @@ namespace files {
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extern char* read_bytes(std::filesystem::path, size_t& length);
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extern std::string read_string(std::filesystem::path filename);
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extern bool write_string(std::filesystem::path filename, const std::string content);
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extern json::JObject* read_json(std::filesystem::path file);
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}
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#endif /* FILES_FILES_H_ */
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