feat: players interpolation & add hud.set_allow_pause(...)
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@@ -166,7 +166,7 @@ void GUI::actFocused() {
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focus->keyPressed(key);
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}
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if (!Events::_cursor_locked) {
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if (!Events::isCursorLocked()) {
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if (Events::clicked(mousecode::BUTTON_1) &&
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(Events::jclicked(mousecode::BUTTON_1) || Events::delta.x || Events::delta.y))
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{
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@@ -189,7 +189,7 @@ void GUI::act(float delta, const Viewport& vp) {
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auto prevfocus = focus;
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updateTooltip(delta);
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if (!Events::_cursor_locked) {
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if (!Events::isCursorLocked()) {
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actMouse(delta);
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} else {
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if (hover) {
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