feat: players interpolation & add hud.set_allow_pause(...)
This commit is contained in:
@@ -73,6 +73,7 @@ void LevelController::update(float delta, bool pause) {
|
||||
if (player->isSuspended()) {
|
||||
continue;
|
||||
}
|
||||
player->rotationInterpolation.updateTimer(delta);
|
||||
player->updateEntity();
|
||||
glm::vec3 position = player->getPosition();
|
||||
player->chunks->configure(
|
||||
|
||||
Reference in New Issue
Block a user