feat: players interpolation & add hud.set_allow_pause(...)
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@@ -54,7 +54,7 @@ void CameraControl::refresh() {
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}
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void CameraControl::updateMouse(PlayerInput& input) {
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glm::vec3& rotation = player.rotation;
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glm::vec3 rotation = player.getRotation();
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float sensitivity =
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(input.zoom ? settings.sensitivity.get() / 4.f
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@@ -75,6 +75,8 @@ void CameraControl::updateMouse(PlayerInput& input) {
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rotation.x += 360.f;
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}
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player.setRotation(rotation);
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camera->rotation = glm::mat4(1.0f);
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camera->rotate(
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glm::radians(rotation.y),
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