feat: players interpolation & add hud.set_allow_pause(...)
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@@ -38,6 +38,18 @@ void Transform::refresh() {
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dirty = false;
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}
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void Entity::setInterpolatedPosition(const glm::vec3& position) {
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getSkeleton().interpolation.refresh(position);
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}
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glm::vec3 Entity::getInterpolatedPosition() const {
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const auto& skeleton = getSkeleton();
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if (skeleton.interpolation.isEnabled()) {
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return skeleton.interpolation.getCurrent();
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}
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return getTransform().pos;
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}
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void Entity::destroy() {
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if (isValid()) {
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entities.despawn(id);
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@@ -561,11 +573,14 @@ void Entities::render(
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if (transform.dirty) {
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transform.refresh();
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}
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if (skeleton.interpolation.isEnabled()) {
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skeleton.interpolation.updateTimer(delta);
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}
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const auto& pos = transform.pos;
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const auto& size = transform.size;
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if (!frustum || frustum->isBoxVisible(pos - size, pos + size)) {
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const auto* rigConfig = skeleton.config;
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rigConfig->render(assets, batch, skeleton, transform.combined);
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rigConfig->render(assets, batch, skeleton, transform.combined, pos);
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}
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}
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}
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