chunk flags converted to a bitfield

This commit is contained in:
MihailRis
2024-05-31 11:59:12 +03:00
parent 3e0455358a
commit 3003386670
12 changed files with 41 additions and 77 deletions
+1 -1
View File
@@ -333,7 +333,7 @@ void Hud::openInventory(
if (blockinv == nullptr) {
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
}
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true);
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved;
blockUI->bind(blockinv, content);
blockPos = block;
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;