chunk flags converted to a bitfield
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@@ -61,7 +61,7 @@ bool ChunksController::loadVisible(){
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int index = z * w + x;
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auto& chunk = chunks->chunks[index];
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if (chunk != nullptr){
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if (chunk->isLoaded() && !chunk->isLighted()) {
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if (chunk->flags.loaded && !chunk->flags.lighted) {
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if (buildLights(chunk)) {
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return true;
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}
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@@ -99,12 +99,12 @@ bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
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}
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}
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if (surrounding == MIN_SURROUNDING) {
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bool lightsCache = chunk->isLoadedLights();
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bool lightsCache = chunk->flags.loadedLights;
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if (!lightsCache) {
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lighting->buildSkyLight(chunk->x, chunk->z);
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}
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lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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chunk->setLighted(true);
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chunk->flags.lighted = true;
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return true;
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}
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return false;
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@@ -114,20 +114,20 @@ void ChunksController::createChunk(int x, int z) {
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auto chunk = level->chunksStorage->create(x, z);
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chunks->putChunk(chunk);
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if (!chunk->isLoaded()) {
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if (!chunk->flags.loaded) {
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generator->generate(
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chunk->voxels, x, z,
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level->getWorld()->getSeed()
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);
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chunk->setUnsaved(true);
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chunk->flags.unsaved = true;
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}
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chunk->updateHeights();
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if (!chunk->isLoadedLights()) {
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if (!chunk->flags.loadedLights) {
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Lighting::prebuildSkyLight(
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chunk.get(), level->content->getIndices()
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);
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}
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chunk->setLoaded(true);
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chunk->setReady(true);
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chunk->flags.loaded = true;
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chunk->flags.ready = true;
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}
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