chunk flags converted to a bitfield
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+3
-3
@@ -57,11 +57,11 @@ void World::write(Level* level) {
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for (size_t i = 0; i < chunks->volume; i++) {
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auto chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isLighted())
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if (chunk == nullptr || !chunk->flags.lighted)
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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bool lightsUnsaved = !chunk->flags.loadedLights &&
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settings.debug.doWriteLights.get();
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if (!chunk->isUnsaved() && !lightsUnsaved)
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if (!chunk->flags.unsaved && !lightsUnsaved)
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continue;
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regions.put(chunk.get());
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}
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