update VEC3 structure
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@@ -181,8 +181,7 @@ assetload::postfunc assetload::sound(
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if (!fs::exists(variantFile)) {
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break;
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}
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baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM)
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);
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baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM));
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}
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auto sound = baseSound.release();
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@@ -191,8 +190,13 @@ assetload::postfunc assetload::sound(
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};
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}
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assetload::postfunc assetload::
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model(AssetsLoader* loader, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr<AssetCfg>&) {
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assetload::postfunc assetload::model(
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AssetsLoader* loader,
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const ResPaths* paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>&
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) {
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auto path = paths->find(file + ".obj");
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auto text = files::read_string(path);
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try {
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