docs: add :block placement to world generator

This commit is contained in:
eliotbyte
2025-11-24 21:24:30 +03:00
committed by MihailRis
parent 9ccaecddd2
commit 3074836bcc
2 changed files with 32 additions and 0 deletions
+16
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@@ -427,6 +427,22 @@ Where:
- point_a, point_b - vec3, vec3 positions of the start and end of the tunnel.
- radius - radius of the tunnel in blocks
Single block:
```lua
{":block", block_id, position, [rotation], [priority]}
```
Where:
- block_id: numeric runtime id of the block to place.
- position: vec3 world position in blocks, relative to the current chunk start.
- rotation: 03, rotation around the Y axis. Default: 0. For extended blocks (size > 1), all segments use this rotation.
- priority: integer order. Higher values are placed later and overwrite lowerpriority placements.
Notes:
- `:block` automatically expands extended blocks into all their segments and replaces any voxels occupying those cells.
- Placement is chunkborder safe: the engine distributes the placement to all affected chunk prototypes based on the blocks size/AABB.
- Use `:block` for single blocks; use `:line` for tunnels or continuous lines.
### Small structures placement
```lua