refactor shaders
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@@ -71,7 +71,7 @@ void Skybox::drawBackground(
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backShader->uniformMatrix("u_view", camera.getView(false));
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backShader->uniform1f("u_zoom", camera.zoom*camera.getFov()/(M_PI*0.5f));
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backShader->uniform1f("u_ar", float(width)/float(height));
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backShader->uniform1i("u_cubemap", 1);
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backShader->uniform1i("u_skybox", 1);
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bind();
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mesh->draw();
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unbind();
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