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#ifndef GRAPHICS_UI_ELEMENTS_INPUTBINDBOX_HPP_
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#define GRAPHICS_UI_ELEMENTS_INPUTBINDBOX_HPP_
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#include "Panel.hpp"
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namespace gui {
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class Label;
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class InputBindBox : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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std::shared_ptr<Label> label;
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Binding& binding;
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public:
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void clicked(GUI*, mousecode button) override;
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virtual void keyPressed(keycode key) override;
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virtual bool isFocuskeeper() const override {return true;}
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};
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}
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#endif // GRAPHICS_UI_ELEMENTS_INPUTBINDBOX_HPP_
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