Fixed lighting artifacts, improved chunks loading speed
- No more dark lines while loading chunks - Less lighting recalculations - Less chunks mesh rebuilding
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+1
-2
@@ -16,8 +16,7 @@ public:
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Lightmap* lightmap;
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bool modified = true;
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bool ready = false;
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bool accepted = false;
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bool generated = false;
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bool loaded = false;
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int references = 1;
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Chunk(int x, int y, int z);
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~Chunk();
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