Fixed lighting artifacts, improved chunks loading speed
- No more dark lines while loading chunks - Less lighting recalculations - Less chunks mesh rebuilding
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@@ -26,7 +26,7 @@ public:
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return current != nullptr;
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}
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void perform(Chunk* chunk, const Chunk** closes);
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void perform(Chunk* chunk, Chunk** closes_passed);
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void stop(){
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working = false;
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