fix: correct tooltip comparison logic and streamline stack setting in SlotView
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@@ -153,7 +153,7 @@ static bool is_same_tooltip(const ItemStack& stack, const ItemStack& cache) {
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auto description = stack.getField("description");
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auto description = stack.getField("description");
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auto cDescription = cache.getField("description");
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auto cDescription = cache.getField("description");
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if (((caption != nullptr) != (description != nullptr)) ||
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if (((caption != nullptr) != (cCaption != nullptr)) ||
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((description != nullptr) != (cDescription != nullptr))) {
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((description != nullptr) != (cDescription != nullptr))) {
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return false;
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return false;
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}
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}
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@@ -250,7 +250,7 @@ void SlotView::draw(const DrawContext& pctx, const Assets& assets) {
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cache.countStr = std::to_wstring(stack.getCount());
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cache.countStr = std::to_wstring(stack.getCount());
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}
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}
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refreshTooltip(stack, item);
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refreshTooltip(stack, item);
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cache.stack.set(ItemStack(stack.getItemId(), stack.getCount()));
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cache.stack.set(stack);
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glm::vec4 tint(1, 1, 1, isEnabled() ? 1 : 0.5f);
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glm::vec4 tint(1, 1, 1, isEnabled() ? 1 : 0.5f);
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glm::vec2 pos = calcPos();
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glm::vec2 pos = calcPos();
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