refactor PlayerController
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@@ -26,7 +26,7 @@ LevelController::LevelController(Engine* engine, std::unique_ptr<Level> level)
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this->level.get(), settings.chunks.padding.get()
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)),
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player(std::make_unique<PlayerController>(
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engine, this->level.get(), blocks.get()
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settings, this->level.get(), blocks.get()
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)) {
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scripting::on_world_load(this);
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}
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