HUD hide mode fix
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+2
-1
@@ -45,7 +45,8 @@ public:
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HudRenderer(Engine* engine, LevelFrontend* frontend);
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~HudRenderer();
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void update();
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void update(bool hudVisible);
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void drawOverlay(const GfxContext& context);
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void draw(const GfxContext& context);
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void drawDebug(int fps);
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