lua: world.get_total_time + set_block_user_bits fix
This commit is contained in:
+80
-66
@@ -13,101 +13,115 @@
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#include "../objects/Player.h"
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#include "../window/Camera.h"
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using glm::vec3;
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using std::unique_ptr;
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using std::shared_ptr;
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using std::string;
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using std::filesystem::path;
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namespace fs = std::filesystem;
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world_load_error::world_load_error(string message) : std::runtime_error(message) {
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world_load_error::world_load_error(std::string message)
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: std::runtime_error(message) {
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}
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World::World(string name,
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path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack> packs)
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: settings(settings),
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content(content),
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packs(packs),
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name(name),
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seed(seed) {
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wfile = new WorldFiles(directory, settings.debug);
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World::World(
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std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack> packs)
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: name(name),
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seed(seed),
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settings(settings),
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content(content),
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packs(packs) {
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wfile = new WorldFiles(directory, settings.debug);
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}
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World::~World(){
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delete wfile;
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delete wfile;
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}
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void World::updateTimers(float delta) {
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daytime += delta * daytimeSpeed;
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daytime = fmod(daytime, 1.0f);
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daytime += delta * daytimeSpeed;
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daytime = fmod(daytime, 1.0f);
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totalTime += delta;
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}
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void World::write(Level* level) {
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const Content* content = level->content;
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const Content* content = level->content;
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Chunks* chunks = level->chunks;
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Chunks* chunks = level->chunks;
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for (size_t i = 0; i < chunks->volume; i++) {
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shared_ptr<Chunk> chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isLighted())
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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settings.debug.doWriteLights;
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if (!chunk->isUnsaved() && !lightsUnsaved)
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continue;
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wfile->put(chunk.get());
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}
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for (size_t i = 0; i < chunks->volume; i++) {
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auto chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isLighted())
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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settings.debug.doWriteLights;
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if (!chunk->isUnsaved() && !lightsUnsaved)
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continue;
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wfile->put(chunk.get());
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}
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wfile->write(this, content);
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wfile->writePlayer(level->player);
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wfile->write(this, content);
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wfile->writePlayer(level->player);
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}
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const float DEF_PLAYER_Y = 100.0f;
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const float DEF_PLAYER_SPEED = 4.0f;
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Level* World::create(string name,
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path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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World* world = new World(name, directory, seed, settings, content, packs);
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Player* player = new Player(vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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return new Level(world, content, player, settings);
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Level* World::create(std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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World* world = new World(name, directory, seed, settings, content, packs);
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Player* player = new Player(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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return new Level(world, content, player, settings);
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}
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ContentLUT* World::checkIndices(const path& directory,
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const Content* content) {
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path indicesFile = directory/path("indices.json");
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if (fs::is_regular_file(indicesFile)) {
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return ContentLUT::create(indicesFile, content);
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}
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return nullptr;
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ContentLUT* World::checkIndices(const fs::path& directory,
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const Content* content) {
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fs::path indicesFile = directory/fs::path("indices.json");
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if (fs::is_regular_file(indicesFile)) {
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return ContentLUT::create(indicesFile, content);
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}
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return nullptr;
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}
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Level* World::load(path directory,
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Level* World::load(fs::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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unique_ptr<World> world (new World(".", directory, 0, settings, content, packs));
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auto& wfile = world->wfile;
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const std::vector<ContentPack>& packs) {
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auto world = std::make_unique<World>(
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".", directory, 0, settings, content, packs
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);
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auto& wfile = world->wfile;
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if (!wfile->readWorldInfo(world.get())) {
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throw world_load_error("could not to find world.json");
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}
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if (!wfile->readWorldInfo(world.get())) {
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throw world_load_error("could not to find world.json");
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}
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Player* player = new Player(vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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Level* level = new Level(world.get(), content, player, settings);
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wfile->readPlayer(player);
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Player* player = new Player(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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Level* level = new Level(world.get(), content, player, settings);
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wfile->readPlayer(player);
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world.release();
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return level;
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world.release();
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return level;
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}
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void World::setName(const std::string& name) {
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this->name = name;
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}
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void World::setSeed(uint64_t seed) {
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this->seed = seed;
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}
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std::string World::getName() const {
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return name;
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}
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uint64_t World::getSeed() const {
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return seed;
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}
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const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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return packs;
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}
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