lua: world.get_total_time + set_block_user_bits fix
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+44
-36
@@ -18,53 +18,61 @@ class Level;
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class Player;
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class ContentLUT;
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namespace fs = std::filesystem;
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class world_load_error : public std::runtime_error {
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public:
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world_load_error(std::string message);
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world_load_error(std::string message);
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};
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class World {
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EngineSettings& settings;
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const Content* const content;
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std::vector<ContentPack> packs;
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std::string name;
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uint64_t seed;
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EngineSettings& settings;
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const Content* const content;
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std::vector<ContentPack> packs;
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public:
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std::string name;
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WorldFiles* wfile;
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uint64_t seed;
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WorldFiles* wfile;
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/* Day/night loop timer in range 0..1
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0.0 - is midnight
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0.5 - is noon
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*/
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float daytime = timeutil::time_value(10, 00, 00);
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float daytimeSpeed = 1.0f/60.0f/24.0f;
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/* Day/night loop timer in range 0..1
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0.0 - is midnight
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0.5 - is noon
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*/
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float daytime = timeutil::time_value(10, 00, 00);
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float daytimeSpeed = 1.0f/60.0f/24.0f;
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double totalTime = 0.0;
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World(std::string name,
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std::filesystem::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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std::vector<ContentPack> packs);
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~World();
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World(std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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std::vector<ContentPack> packs);
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~World();
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void updateTimers(float delta);
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void write(Level* level);
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void updateTimers(float delta);
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void write(Level* level);
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static ContentLUT* checkIndices(const std::filesystem::path& directory,
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const Content* content);
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static ContentLUT* checkIndices(const fs::path& directory,
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const Content* content);
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static Level* create(std::string name,
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std::filesystem::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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static Level* load(std::filesystem::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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const std::vector<ContentPack>& getPacks() const;
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static Level* create(std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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static Level* load(fs::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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void setName(const std::string& name);
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void setSeed(uint64_t seed);
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std::string getName() const;
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uint64_t getSeed() const;
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const std::vector<ContentPack>& getPacks() const;
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};
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#endif /* WORLD_WORLD_H_ */
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