add actual lights

This commit is contained in:
MihailRis
2024-06-20 21:18:40 +03:00
parent 3d2deaf369
commit 3235740333
3 changed files with 33 additions and 20 deletions
+7 -6
View File
@@ -7,6 +7,7 @@
class Mesh;
class Texture;
class Chunks;
struct DecomposedMat4 {
glm::vec3 scale;
@@ -29,6 +30,8 @@ class ModelBatch {
DecomposedMat4 decomposed {};
Chunks* chunks;
static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
inline void vertex(
@@ -55,15 +58,13 @@ class ModelBatch {
buffer[index++] = compressed.floating;
}
inline void plane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm) {
inline void plane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm, glm::vec4 light) {
norm = decomposed.rotation * norm;
float d = glm::dot(norm, SUN_VECTOR);
d = 0.8f + d * 0.2f;
glm::vec4 color {d, d, d, 0.0f};
color.r = glm::max(0.0f, color.r);
color.g = glm::max(0.0f, color.g);
color.b = glm::max(0.0f, color.b);
glm::vec4 color {d, d, d, 1.0f};
color *= light;
vertex(pos-right-up, {0,0}, color);
vertex(pos+right-up, {1,0}, color);
@@ -74,7 +75,7 @@ class ModelBatch {
vertex(pos-right+up, {0,1}, color);
}
public:
ModelBatch(size_t capacity);
ModelBatch(size_t capacity, Chunks* chunks);
~ModelBatch();
void pushMatrix(glm::mat4 matrix);