add actual lights
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@@ -44,12 +44,12 @@
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bool WorldRenderer::showChunkBorders = false;
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WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
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: engine(engine),
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level(frontend->getLevel()),
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player(player),
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frustumCulling(std::make_unique<Frustum>()),
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lineBatch(std::make_unique<LineBatch>()),
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modelBatch(std::make_unique<ModelBatch>(1000))
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: engine(engine),
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level(frontend->getLevel()),
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player(player),
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frustumCulling(std::make_unique<Frustum>()),
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lineBatch(std::make_unique<LineBatch>()),
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modelBatch(std::make_unique<ModelBatch>(1000, level->chunks.get()))
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{
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renderer = std::make_unique<ChunksRenderer>(
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level,
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