refactor & add structures.json
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@@ -32,8 +32,8 @@ public:
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seaLevel(seaLevel)
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{}
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std::vector<std::shared_ptr<VoxelStructure>> loadStructures() override {
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std::vector<std::shared_ptr<VoxelStructure>> structures;
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std::vector<std::shared_ptr<VoxelFragment>> loadStructures() override {
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std::vector<std::shared_ptr<VoxelFragment>> structures;
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auto L = lua::get_main_thread();
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lua::pushenv(L, *env);
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