This commit is contained in:
MihailRis
2024-01-26 05:16:21 +03:00
parent 7e4db6357b
commit 32e6ec2fb8
3 changed files with 12 additions and 10 deletions
+1 -1
View File
@@ -313,6 +313,7 @@ void HudRenderer::update(bool visible) {
auto player = level->player; auto player = level->player;
auto menu = gui->getMenu(); auto menu = gui->getMenu();
debugPanel->visible(player->debug && visible);
menu->visible(pause); menu->visible(pause);
if (!visible && inventoryOpen) { if (!visible && inventoryOpen) {
@@ -393,7 +394,6 @@ void HudRenderer::draw(const GfxContext& ctx){
const uint height = viewport.getHeight(); const uint height = viewport.getHeight();
Player* player = level->player; Player* player = level->player;
debugPanel->visible(player->debug);
uicamera->setFov(height); uicamera->setFov(height);
+3 -1
View File
@@ -316,7 +316,6 @@ void create_new_world_panel(Engine* engine, PagesControl* menu) {
L": "+util::str2wstr_utf8(error.what())); L": "+util::str2wstr_utf8(error.what()));
return; return;
} }
fs::create_directories(folder);
Level* level = World::create( Level* level = World::create(
nameutf8, folder, seed, nameutf8, folder, seed,
@@ -478,6 +477,9 @@ void create_pause_panel(Engine* engine, PagesControl* menu) {
panel->add(guiutil::gotoButton(L"Settings", "settings", menu)); panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
panel->add(create_button(L"Save and Quit to Menu", vec4(10.f), vec4(1), [=](GUI*){ panel->add(create_button(L"Save and Quit to Menu", vec4(10.f), vec4(1), [=](GUI*){
// save world and destroy LevelScreen
engine->setScreen(nullptr);
// create and go to menu screen
engine->setScreen(std::make_shared<MenuScreen>(engine)); engine->setScreen(std::make_shared<MenuScreen>(engine));
})); }));
} }
+7 -7
View File
@@ -50,8 +50,8 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
menu->set("main"); menu->set("main");
uicamera.reset(new Camera(glm::vec3(), Window::height)); uicamera.reset(new Camera(glm::vec3(), Window::height));
uicamera->perspective = false; uicamera->perspective = false;
uicamera->flipped = true; uicamera->flipped = true;
} }
MenuScreen::~MenuScreen() { MenuScreen::~MenuScreen() {
@@ -65,9 +65,9 @@ void MenuScreen::draw(float delta) {
Window::setBgColor(glm::vec3(0.2f)); Window::setBgColor(glm::vec3(0.2f));
uicamera->setFov(Window::height); uicamera->setFov(Window::height);
Shader* uishader = engine->getAssets()->getShader("ui"); Shader* uishader = engine->getAssets()->getShader("ui");
uishader->use(); uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView()); uishader->uniformMatrix("u_projview", uicamera->getProjView());
uint width = Window::width; uint width = Window::width;
uint height = Window::height; uint height = Window::height;
@@ -99,9 +99,9 @@ LevelScreen::LevelScreen(Engine* engine, Level* level)
} }
LevelScreen::~LevelScreen() { LevelScreen::~LevelScreen() {
std::cout << "-- writing world" << std::endl; std::cout << "-- writing world" << std::endl;
auto world = level->getWorld(); auto world = level->getWorld();
world->write(level.get()); world->write(level.get());
} }
void LevelScreen::updateHotkeys() { void LevelScreen::updateHotkeys() {