update player.drop callback
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@@ -78,6 +78,13 @@ static int l_player_set_rot(lua::State* L) {
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return 0;
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}
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static int l_player_get_dir(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushvec3_arr(L, player->camera->front);
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}
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return 0;
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}
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static int l_player_get_inv(lua::State* L) {
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auto player = get_player(L, 1);
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if (!player) {
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@@ -133,6 +140,7 @@ const luaL_Reg playerlib [] = {
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{"set_vel", lua::wrap<l_player_set_vel>},
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{"get_rot", lua::wrap<l_player_get_rot>},
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{"set_rot", lua::wrap<l_player_set_rot>},
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{"get_dir", lua::wrap<l_player_get_dir>},
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{"get_inventory", lua::wrap<l_player_get_inv>},
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{"is_flight", lua::wrap<l_player_is_flight>},
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{"set_flight", lua::wrap<l_player_set_flight>},
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