refactor: add ContentControl class
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+5
-11
@@ -23,6 +23,7 @@ class Level;
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class Screen;
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class EnginePaths;
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class ResPaths;
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class ContentControl;
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class EngineController;
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class SettingsHandler;
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struct EngineSettings;
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@@ -64,14 +65,12 @@ class Engine : public util::ObjectsKeeper {
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std::unique_ptr<Assets> assets;
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std::shared_ptr<Screen> screen;
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std::vector<ContentPack> contentPacks;
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std::unique_ptr<Content> content;
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std::unique_ptr<ResPaths> resPaths;
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std::unique_ptr<ContentControl> content;
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std::unique_ptr<EngineController> controller;
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std::unique_ptr<cmd::CommandsInterpreter> cmd;
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std::unique_ptr<network::Network> network;
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std::unique_ptr<Window> window;
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std::unique_ptr<Input> input;
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std::vector<std::string> basePacks;
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std::unique_ptr<gui::GUI> gui;
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PostRunnables postRunnables;
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Time time;
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@@ -127,9 +126,6 @@ public:
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/// @param folder world folder
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void loadWorldContent(const io::path& folder);
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/// @brief Collect all available content-packs from res/content
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void loadAllPacks();
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/// @brief Get active assets storage instance
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Assets* getAssets();
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@@ -140,7 +136,7 @@ public:
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EnginePaths& getPaths();
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/// @brief Get engine resource paths controller
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ResPaths* getResPaths();
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ResPaths& getResPaths();
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void onWorldOpen(std::unique_ptr<Level> level, int64_t localPlayer);
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void onWorldClosed();
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@@ -159,8 +155,6 @@ public:
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std::vector<ContentPack> getAllContentPacks();
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std::vector<std::string>& getBasePacks();
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/// @brief Get current screen
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std::shared_ptr<Screen> getScreen();
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@@ -173,8 +167,6 @@ public:
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EngineController* getController();
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PacksManager createPacksManager(const io::path& worldFolder);
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void setLevelConsumer(OnWorldOpen levelConsumer);
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SettingsHandler& getSettingsHandler();
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@@ -185,6 +177,8 @@ public:
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bool isHeadless() const;
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ContentControl& getContentControl();
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gui::GUI& getGUI() {
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return *gui;
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}
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