refactor: add ContentControl class
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@@ -6,6 +6,7 @@
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#include "assets/AssetsLoader.hpp"
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#include "content/Content.hpp"
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#include "content/ContentControl.hpp"
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#include "engine/Engine.hpp"
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#include "graphics/ui/gui_util.hpp"
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#include "graphics/ui/elements/Menu.hpp"
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@@ -47,7 +48,8 @@ static int l_pack_get_available(lua::State* L) {
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if (level) {
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worldFolder = level->getWorld()->wfile->getFolder();
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}
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auto manager = engine->createPacksManager(worldFolder);
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PacksManager manager;
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manager.setSources(engine->getContentControl().getDefaultSources());
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manager.scan();
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const auto& installed = engine->getContentPacks();
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@@ -153,7 +155,8 @@ static int pack_get_infos(lua::State* L) {
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if (level) {
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worldFolder = level->getWorld()->wfile->getFolder();
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}
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auto manager = engine->createPacksManager(worldFolder);
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PacksManager manager;
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manager.setSources(engine->getContentControl().getDefaultSources());
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manager.scan();
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auto vec =
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manager.getAll(std::vector<std::string>(ids.begin(), ids.end()));
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@@ -195,7 +198,8 @@ static int l_pack_get_info(lua::State* L) {
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if (level) {
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worldFolder = level->getWorld()->wfile->getFolder();
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}
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auto manager = engine->createPacksManager(worldFolder);
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PacksManager manager;
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manager.setSources(engine->getContentControl().getDefaultSources());
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manager.scan();
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auto vec = manager.getAll({packid});
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if (!vec.empty()) {
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@@ -208,7 +212,7 @@ static int l_pack_get_info(lua::State* L) {
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}
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static int l_pack_get_base_packs(lua::State* L) {
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auto& packs = engine->getBasePacks();
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auto& packs = engine->getContentControl().getBasePacks();
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lua::createtable(L, packs.size(), 0);
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for (size_t i = 0; i < packs.size(); i++) {
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lua::pushstring(L, packs[i]);
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@@ -232,7 +236,8 @@ static int l_pack_assemble(lua::State* L) {
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if (level) {
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worldFolder = level->getWorld()->wfile->getFolder();
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}
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auto manager = engine->createPacksManager(worldFolder);
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PacksManager manager;
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manager.setSources(engine->getContentControl().getDefaultSources());
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manager.scan();
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try {
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ids = manager.assemble(ids);
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