PCMStream, msvc build fix, sound is an asset now
This commit is contained in:
+7
-5
@@ -14,11 +14,9 @@ class Font;
|
||||
class Atlas;
|
||||
class UiDocument;
|
||||
|
||||
struct LayoutCfg {
|
||||
int env;
|
||||
|
||||
LayoutCfg(int env) : env(env) {}
|
||||
};
|
||||
namespace audio {
|
||||
class Sound;
|
||||
}
|
||||
|
||||
class Assets {
|
||||
std::unordered_map<std::string, std::shared_ptr<Texture>> textures;
|
||||
@@ -26,6 +24,7 @@ class Assets {
|
||||
std::unordered_map<std::string, std::shared_ptr<Font>> fonts;
|
||||
std::unordered_map<std::string, std::shared_ptr<Atlas>> atlases;
|
||||
std::unordered_map<std::string, std::shared_ptr<UiDocument>> layouts;
|
||||
std::unordered_map<std::string, std::shared_ptr<audio::Sound>> sounds;
|
||||
std::vector<TextureAnimation> animations;
|
||||
public:
|
||||
~Assets();
|
||||
@@ -41,6 +40,9 @@ public:
|
||||
Atlas* getAtlas(std::string name) const;
|
||||
void store(Atlas* atlas, std::string name);
|
||||
|
||||
audio::Sound* getSound(std::string name) const;
|
||||
void store(audio::Sound* sound, std::string name);
|
||||
|
||||
const std::vector<TextureAnimation>& getAnimations();
|
||||
void store(const TextureAnimation& animation);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user