fix containers refreshing
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@@ -71,10 +71,7 @@ void Container::mouseRelease(int x, int y) {
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}
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void Container::act(float delta) {
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if (mustRefresh) {
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refresh();
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mustRefresh = false;
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}
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UINode::act(delta);
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for (const auto& node : nodes) {
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if (node->isVisible()) {
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node->act(delta);
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@@ -167,6 +164,12 @@ void Container::add(const std::shared_ptr<UINode>& node) {
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node->setParent(this);
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node->reposition();
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mustRefresh = true;
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auto parent = getParent();
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while (parent) {
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parent->setMustRefresh();
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parent = parent->getParent();
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}
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}
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void Container::add(const std::shared_ptr<UINode>& node, glm::vec2 pos) {
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@@ -9,7 +9,6 @@
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namespace gui {
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class Container : public UINode, public ::util::ObjectsKeeper {
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int prevScrollY = -1;
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bool mustRefresh = true;
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protected:
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std::vector<std::shared_ptr<UINode>> nodes;
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std::vector<IntervalEvent> intervalEvents;
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@@ -66,6 +66,7 @@ namespace gui {
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class UINode : public std::enable_shared_from_this<UINode> {
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protected:
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GUI& gui;
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bool mustRefresh = true;
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private:
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/// @brief element identifier used for direct access in UiDocument
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std::string id = "";
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@@ -131,7 +132,12 @@ namespace gui {
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/// @brief Called every frame for all visible elements
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/// @param delta delta timУ
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virtual void act(float delta) {};
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virtual void act(float delta) {
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if (mustRefresh) {
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mustRefresh = false;
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refresh();
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}
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};
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virtual void draw(const DrawContext& pctx, const Assets& assets) = 0;
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virtual void setVisible(bool flag);
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@@ -275,5 +281,9 @@ namespace gui {
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const std::shared_ptr<UINode>& node,
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const std::string& id
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);
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void setMustRefresh() {
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mustRefresh = true;
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}
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};
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}
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