add 'player-entity' to defaults.toml
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@@ -201,6 +201,7 @@ class Content {
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UptrsMap<std::string, ContentPackRuntime> packs;
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UptrsMap<std::string, BlockMaterial> blockMaterials;
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UptrsMap<std::string, rigging::SkeletonConfig> skeletons;
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dv::value defaults = nullptr;
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public:
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ContentUnitDefs<Block> blocks;
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ContentUnitDefs<ItemDef> items;
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@@ -219,7 +220,8 @@ public:
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UptrsMap<std::string, ContentPackRuntime> packs,
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UptrsMap<std::string, BlockMaterial> blockMaterials,
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UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
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ResourceIndicesSet resourceIndices
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ResourceIndicesSet resourceIndices,
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dv::value defaults
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);
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~Content();
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@@ -231,6 +233,10 @@ public:
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return resourceIndices[static_cast<size_t>(type)];
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}
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inline const dv::value& getDefaults() const {
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return defaults;
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}
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const rigging::SkeletonConfig* getSkeleton(const std::string& id) const;
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const BlockMaterial* findBlockMaterial(const std::string& id) const;
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const ContentPackRuntime* getPackRuntime(const std::string& id) const;
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