cleanup ContentControl
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@@ -17,12 +17,8 @@ class Window;
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class Assets;
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class Level;
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class Screen;
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class EnginePaths;
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class ResPaths;
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class ContentControl;
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class EngineController;
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class SettingsHandler;
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struct EngineSettings;
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class Input;
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namespace gui {
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@@ -96,9 +92,6 @@ public:
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void updateFrontend();
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void renderFrame();
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void nextFrame();
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/// @brief Called after assets loading when all engine systems are initialized
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void onAssetsLoaded();
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/// @brief Set screen (scene).
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/// nullptr may be used to delete previous screen before creating new one,
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@@ -106,10 +99,6 @@ public:
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/// @param screen nullable screen
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void setScreen(std::shared_ptr<Screen> screen);
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/// @brief Change locale to specified
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/// @param locale isolanguage_ISOCOUNTRY (example: en_US)
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void setLanguage(std::string locale);
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/// @brief Get active assets storage instance
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Assets* getAssets();
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